Wednesday, January 8, 2020
Video Games And Responsibility - 872 Words
Video Games and Responsibility: In discussions of video games, one controversial issue has been whose responsibility it is to deal with the behavioral problems of children and teens who get influenced by the content in games. On one hand, the game industry argues that the responsibility should lie with whomever bought the game. On the other hand, others such as parents and Parental guidance agencies contend that their childrenââ¬â¢s bad behavior stems from games and that the video game industry should regulate the content to protect children from negative influences within the game. Others even maintain that video games promote violent crimes. My own view is that it depends on the person playing the game because certain people can be more influential than others, especially children. I also believe that it is the responsibility of the buyer to know the game that they or their children are playing and to take responsibility for the things that happens within their own household. I can agree that there are some games that are just horrifying, but I cannot agree that they alone are responsible for child misbehavior. Children have broad imaginations that are influenced by the world around them. Constantly learning what things are, what they do, and what they mean. For instance, a child is watching TV and happens to turn to a channel where he sees men boxing. Now, the child has never seen this before, his mind is incorporating. Now how that child processes that information is outShow MoreRelatedEssay on Video Games and Ethical Responsibility3961 Words à |à 16 PagesVideo Games and Ethical Responsibility We are the first generation to grow up in a world full of computers. Everyone and their cousin has one. It is almost impossible to go on a vacation anymore without seeing a computer. Some hotels and cruise ships have public computers and even many planes have video game systems built into the back of every chair. With computers being so predominant in our daily lives, we must have some use for them. Many people use them for work and many for the internetRead MoreVideo Games Effects On Children972 Words à |à 4 PagesDictionary, as defined the word video game is an electronic game in which players control images on a television or computer screen. Playing video games is fun that we make as entertainment to divert all the stress and pressure that we have been experiencing. But, video games can have detrimental effects on children, teenagers, and adults when they spend too much time sitting in front of the computer, as they cannot get enough sleep and often times forget to eat. Video games can destroy peopleââ¬â¢s livesRead MoreCauses Of Video Games1309 Words à |à 6 Pagesword of video games comes to mind, the word violence ties closely to video games. For example, images of children tossing their controller across the room or children breaking numerous of expensive equipment are commonly depicted in media. Therefore, countless of people, mainly parents, associate video games as a way to corrupt their children and evoke violent behavior. This leads to the belief that video games are the evil villains in the entertainment industry. However, what if video games are notRead MoreViolent Video Games Should Not Be Banned1170 Words à |à 5 PagesIV Mr. Kula November 21, 2014 Violent Video Games Should Not be Banned Violent acts committed by children seem to occur on a monthly basis. What is to blame for this trend? Many people try to find, what they would believe to be, a likely source for the violence once. Some people turn to violent video games as the reason why violent acts occur amongst children. Some would even argue, that violent video games in general should be banned. Violent video games should not be banned because they doRead MoreVideo Games And The Public Schools875 Words à |à 4 Pagestechnology has surpassed the public schools in America in importance. For example, in the United States 42% percent of Americans play video games three or more times a week. Video games have become more popular with the increased buyers of smart phones and new TVââ¬â¢s like the smart TV. Children as young as five or six years old get smart phones, in which they play games on at a very young age. Even though these young kids are getting these devices, 40% percent of students lack basic readin g skills, andRead MoreThe Effects of Video Games on Violence1642 Words à |à 7 PagesVideo game violence has remained a controversy for numerous years. With the advancement of technology, video games have progressed in its practicality and genres. Technology has allowed video games to become very sophisticated and lifelike. This development has brought video games to a multi-billion dollar industry. Nevertheless, with the level of practicality, there are also negative affects to humanity. Since the manufacture of violent video games, there has been a constant quarrel whether or notRead MoreRockstar Games1141 Words à |à 5 PagesEntrepreneurship Case ââ¬â Rockstar Games: Caught In Their Own Vice 1) Describe the technological, social, and political forces acting on the video game industry? The technological forces could be the creation of the game. With doing some research, the company can develop a more mature audience, which would fall under social. The political force stands at the revenue they are making when the gaming industry in general is losing money, not to mention that they are doing this even with all the negativeRead MoreJames V. Meow Media and the Role of Responsibility Essay1358 Words à |à 6 PagesJames v. Meow Media and the Role of Responsibility In James v. Meow Media Inc., Michael Carneal, an avid video-gamer, is responsible for the murder of his high school peers. Research of Carnealââ¬â¢s daily habits showed that the content of his video games was a potential cause of his disastrous behavior. When dealing with a minor, factors of life while approaching the level of maturity must be taken into consideration. This case shows the ease in which fingers are pointed in efforts to protect aRead MoreDrones Dont Desensitize650 Words à |à 3 Pagesstructure, as if it were you simply playing a video game. This view stems mostly from an unfamiliarity of video games. Piloting drones in relation to the experience of playing video games is however still a problem but not on the topic of desensitization but rather sensitization. Drones, much like video games, have become very submersive and can expose pilots to feelings and emotions that could be dangerous to their psyche. It is a proven fact that video games produce emotions, both good and bad. TheyRead MoreDefending Violent Video Games in Adolescents1218 Words à |à 5 PagesDo parents know what violent video games their children are playing? Playing violent games is nontoxic, exciting fun, and no more harmful than watching something graphic on television. This is an arguable point, and people want to know if violence shown in video games cause aggression, violent actions, bullying, or weapon skills. The answer to this is a no-brainer; most parents go about their busy lives and leave their children unsupervised when these activities are taking place. If parents are
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